Signups will begin the week prior to each season. All pairings for the week will be updated every Monday. Pairings can be found on this page or posted in the discord server here. From that point it is each player’s responsibility to schedule their matchup that week with their opponent. Please call the store ahead to ensure a table could be reserved for you, and check-in with a staff member when you arrive. You’ll be given a slip for your match and terrain, when your match is complete please return all items with the store.
100% of Signup fees are returned to league players based on standings. All winnings are paid out via store credit (which can be used for anything within the store). Payouts for the season are announced in discord with the week 1 pairings.
The goal is to play the game! Feel free to rip open a box and play with gray plastic. Proxied miniatures are currently allowed (cards are not).
Along with this no matchup can start after 6:00pm on Monday-Friday, and 2:00pm on Saturday and Sunday. The store does need to be closed at a certain time, and assuming a game may take a full 3 hours we need to plan around that.
Week 5
Table# | Player1 | Player2 |
---|---|---|
1 | Sheamus | David M |
2 | Anthony | David W |
3 | Eric | Will |
4 | Micah Q | Abel |
5 | Xander | Cory G |
6 | Nicholas | (BYE) |
A standard game ends after six rounds rather than five.
A standard game is played on a 3′ by 6′ battlefield.
When playing a standard game, each player brings their own custom army, obeying the following rules:
The total point value of a standard army cannot exceed 800. Each army must include the following units:
• Commander: Each army must include one to two commander units.
• Operative: Each army may include up to two operative units.
• Corps: Each army must include three to six corps units.
• Special Forces: Each army may include up to three special forces units.
• Support: Each army may include up to three support units.
• Heavy: Each army may include up to two heavy units.
1. Establish Battlefield and Gather Components: Establish a 3′ x 6′ battlefield on a flat surface. The players sit across from each other on the 6′ edges of the play area and place their units, cards, order tokens, movement tools, and other game components off the play area. Then, they assign ID tokens to their units, if necessary.
2. Declare Terrain: It is important to determine what the terrain effects will be before the game begins. Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics.
3. Place Terrain: Players cooperate to set up terrain in a mutually agreeable fashion.
4. Select Player Color and Sides: The player whose army has the lowest point total chooses to be either the red player or the blue player. Then, the blue player chooses one of the long table edges and sets their army near that edge. The red player takes the other long table edge. If both players’ armies have the same point total, roll a die or flip a coin to determine which player chooses to be red or blue.
5. Reveal Battle Cards: Shuffle the objective, deployment, and condition decks separately. Then, draw and reveal three cards from each deck, laying out each category in a horizontal row oriented right side up according to the blue player’s side of the battlefield.
6. Define Battlefield: Starting with the blue player, players take turns choosing a category and eliminating the leftmost card in that category (see the example below). A player may also forfeit their opportunity to eliminate a card if they wish to do so. After each player has had two opportunities to eliminate a card, the leftmost card remaining in each row is the card used during the battle. If players eliminate the first two cards in a category, the final card cannot be eliminated.
7. Resolve the Objective and Condition Cards: Resolve any setup instructions on the objective card; then resolve any setup instructions on the condition card.
8. Deploy Units: Resolve any setup instructions on the deployment card; some deployment cards have ongoing effects during this step. Then, starting with the blue player, players take turns placing a single unit from their army within their respective deployment zones. Players continue taking turns until all units have been deployed.
9. Prepare Supply: Place the wound, suppression, aim, dodge, and other tokens near the battlefield to create the supply. The blue player takes the round counter and sets it to “1.” Then, players are ready to start the game!
Please feel free to reach out to us regarding large order specials!