Signups will begin the week prior to each season. All pairings for the week will be updated every Tuesday. Pairings can be found on this page or posted in the discord server here. From that point it is each player’s responsibility to schedule their matchup that week with their opponent. Please call the store ahead to ensure a table could be reserved for you, and check-in with a staff member when you arrive. You’ll be given a slip for your match and terrain, when your match is complete please return all items with the store.
All winnings are paid out via store credit (which can be used for anything within the store). Payouts for the season are announced in discord with the week 1 pairings.
The goal is to play the game! Feel free to rip open a box and play with gray plastic. Proxied miniatures are currently NOT allowed.
Along with this no matchup can start after 7:00pm on Monday-Thursday, after 8:00pm on Friday, and 3:30pm on Saturday and Sunday. The store does need to be closed at a certain time, and assuming a game may take a full 2 hours we need to plan around that.
Instead of limiting you to an exact army you will be limited to the type of army. You’re allowed to make any changes to your build between matches, but you must stick with the same faction/battle force.
Week 6
Table# | Player1 | Player2 |
---|---|---|
1 | Sheamus | David M |
2 | Anthony | David W |
3 | Eric | Will |
4 | Micah Q | Abel |
5 | Xander | Cory G |
6 | Nicholas | (BYE) |
A skirmish game ends after five rounds rather than six.
A skirmish game is played on a 3′ by 3′ battlefield rather than a 3′ by 6′ battlefield.
Skirmish games utilize unique battle cards to create a unique smaller scale experience. These cards are supplied by TC’s Rockets, and are oriented vertically rather than horizontally to distinguish them from standard battle cards.
When playing a skirmish game, each player brings their own custom army, obeying the following rules:
The total point value of a skirmish army cannot exceed 500. Each army must include the following units:
• Commander: Each army must include exactly one commander unit.
• Operative: Each army may include up to one operative unit.
• Corps: Each army must include two to four corps units.
• Special Forces: Each army may include up to two special forces units.
• Support: Each army may include up to two support units.
• Heavy: Each army may include up to one heavy unit.
1. Establish Battlefield and Gather Components: Establish a 3′ x 3′ battlefield on a flat surface. The players sit across from each other and place their units, cards, order tokens, movement tools, and other game components off the play area. Then, they assign ID tokens to their units, if necessary.
2. Declare Terrain: It is important to determine what the terrain effects will be before the game begins. Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics. It is advisable to gather a number of terrain pieces that cover roughly one third of the battlefield, choosing some pieces that will block line of sight and some that will simply provide cover.
3. Place Terrain: Players cooperate to set up terrain in a mutually agreeable fashion.
4. Select Player Color and Sides: The player whose army has the lowest point total chooses to be either the red player or the blue player. Then, the blue player chooses one of the four table edges and sets their army near that edge. The red player takes the opposite table edge. If both players’ armies have the same point total, roll a die or flip a coin to determine which player chooses to be red or blue.
5. Reveal Skirmish Battle Cards: Shuffle the objective, deployment, and condition decks separately. Then, draw and reveal three of the four cards from each skirmish deck, lining each category up in a horizontal row facing the blue player’s table edge.
6. Define Battlefield: Starting with the blue player, players take turns choosing a category and eliminating the leftmost card in that category. A player may also forfeit their opportunity to eliminate a card if they wish to do so. After each player has had two opportunities to eliminate a card, the leftmost card remaining in each row is the card used during the battle. If players eliminate the first two cards in a category, the final card cannot be eliminated.
7. Resolve the Objective and Condition Cards: Resolve any setup instructions on the objective card; then resolve any setup instructions on the condition card.
8. Deploy Units: Resolve any setup instructions on the deployment card; some deployment cards have ongoing effects during this step. Then, starting with the blue player, players take turns placing a single unit from their army within their respective deployment zones. Players continue taking turns until all units have been deployed.
9. Prepare Supply: Place the wound, suppression, aim, dodge, and other tokens near the battlefield to create the supply. The blue player takes the round counter and sets it to “1.” Then, players are ready to start the game!
Please feel free to reach out to us regarding large order specials!